If you want your game to succeed in a market crowded with excellent game designs, you must consider many criteria when creating a fantastic game. The more crucial elements that must be considered when making a decent game are listed below.
The idea that the finest video games are those with the best graphics is widely held. Even if your game has excellent graphics, it won’t be great if other aspects of the fun fall short of expectations. It’s fair to state that high-quality pictures can give a game advantage over competitors with lower-quality graphics combined with other equally significant game design elements. The visually stunning settings in games like Halo, Myst, Tomb Raider, Final Fantasy, and Star Wars are just a few examples of this. These are only a small selection of the numerous titles that can be regarded as having superb visuals. So it is safe to say that having beautiful graphics is a feature that is essential to a good game but must be complemented with other equally important elements.
This factor is also a significant game design factor as it covers the point of playing the game, the goal to be achieved, and the possible interactions between the game elements, such as items or non-playable characters. Although a match must have decent gameplay and storyline, this will not make it a good game. However, when mixed with good graphics, these two factors will give a game an edge over the competition. Gameplay can either be a simple or very complex process and still make a good game, as we can see when we compare the game “Tetris” to the game “Final Fantasy.” Both games were smashed hits on many people’s lists of great fun so far. The game itself has many aspects that contribute to the overall gameplay factor, which we will not explore here,
Nearly equal to game graphics in importance to game design is game sound. A game’s audio design can influence whether it’s good or not. When we consider games like Zelda or the vintage Atari game named Frogger, examples of this can be found in some early masterpieces. Given that some were taxing, but most were catchy and engaging, many of us can recall an old game’s soundtrack with great clarity. As we move through the history of gaming, we encounter titles like Silent Hill and FEAR that heavily rely on the auditory experience of the game. If the audio were lower quality, the games would not be as fantastic as they are now. And thus, once more, we see that a game requires the addition of yet another crucial component to be a good game.
As the aims and objectives of our games have evolved and become more complex throughout time, this aspect of game design has made significant strides. I’ll use the history of the vintage video game “Tetris” to illustrate this idea. Your ultimate objective is to surpass the score designated as the top score, whether through a better score, a more extended period of survival, increased game advancement, or some other sort of score growth. The concept of strategy games, where a player’s choice affects how the game would develop moving ahead, led to the development of more sophisticated Replayability in game designs in later game history. Games like LOTR, where you can play through every level as the bad guy after playing the game as the good guy, and many other games in this genre, are some of the best in gaming history and serve as excellent examples of advanced Re Playability models. Another type of replay ability can be found in some of the more recent Star Wars games and the well-known game “Deus Ex – Invisible War,” where the player’s decisions affect the course of the story. This means that each time you play the game, you have the choice to make different decisions that don’t always end in death but alter how the player’s experience with the story plays out.
Here are some minor details that can be used with the abovementioned elements to enhance a game’s quality further. The development of characters comes first. Your opponents must get more demanding and challenging as you advance in the game. Since the adversaries gradually get more robust, it follows that you want your character to develop alongside them. The better games appear to give you a wide variety of character pieces that you can change, modify, upgrade, etc., to improve your character’s skills further. By doing this, players can give their character a more personal touch and create a feeling they can relate to.