Android Game Testing: Points to Consider and Verify

How different do you believe testing for mobile games on various operating systems is? Experienced testers know that every variable must be considered when doing quality assurance (QA). It’s advisable to keep in mind that iOS and Android game testing should be done differently to ensure optimal mobile game quality. The reason is that each of them has specific testing requirements and methods.

The key features of testing mobile games for Android games are the topic of this article. We’ll provide a real-world example of our experience testing an Android mobile game and explain how to manage this challenging procedure using android game testing services. Want to know more? Move along!

Checklist for Android mobile testing

What should be tested to ensure an Android mobile game is ready for release? This helpful checklist will help you understand the testing procedure and retain the key points.

  • Gameplay. QA engineers should look for any gaming logic holes and pinpoint mutually exclusive functionalities. Given that the typical Android app file size must be up to 100MB to be published on the app store, it is also preferable to pay attention to unneeded features and only take up space.
  • Efficiency and usefulness. Any mobile game for Android should be examined to see how well it fulfills its purpose and is free of bugs. Of course, occasionally, there may be minor bugs that are annoying but don’t significantly impact the experience of consumers. Unfortunately, bugs might also result in troublesome saves and payment complications.
  • Images. It’s crucial to ensure that game images are free of glitches that interfere with gameplay or cause active buttons, textures and prompts to be challenging to see. Smooth graphics with no errors shouldn’t detract from the story.
  • Sound. To set the mood and allude to impending battles, each sound effect and soundtrack should correspond to the appropriate game scene. The incorrect sound effects in a game might mislead players and hinder their progress.
  • Textual material. While relevant text-markings of locations on the map point users on the right path, poorly placed text tips can confuse users in a game. Therefore, all text material must be in the appropriate location at the proper time.
  • The integrations. By sharing their accomplishments on social media, players can encourage friends to play a game and spread awareness of it. Therefore, incorporating well-known social media might significantly increase your game’s chances of success.
  • A multiplayer setting. Multiplayer modes can make game creation challenging because they collect input and data from hundreds of players concurrently. It is, therefore, preferable to devote particular attention to the multiplayer mode and guarantee that it is bug-free.

If you wish to understand more in-depth details about this procedure, we are also delighted to share this comprehensive guide to game testing.

Methods for Testing Mobile Games

It is better to decide how individual game elements will be evaluated before testing begins. According to QA engineers, black and white-box testing are the two main types of mobile game testing. Here is where things differ:

  1. Black-box testing is frequently used to ensure that a game’s visual, graphic, and functional elements are error-free and up to par. Only “outside the box” features, or those unrelated to the code, are tested using this methodology. The Black Box format, for instance, evaluates UI/UX, gameplay, sound, and special effects.
  2. White-box testing examines a game’s architecture and functionality from within the game itself. For instance, the White Box approach is used to test code integrations and social media integrations.

These methods can be automated when QA engineers write testing scripts and establish specific objectives.

Example of Mobile Testing at Game-Ace

We test every game we create at various stages. As an illustration, the Game-Ace team just produced Knight-Stack Jump, a mobile cross-platform game. The scenario is based on a traditional tale in which a gallant knight attempts to save a lovely princess who is imprisoned and hanging from a height. So to get to the princess and free her, a player needs to construct a tall, sturdy structure.

We followed all the best business practices because our organization performs full-cycle development, including quality assurance. We began with unit testing, which involved examining the game’s code for each unit and aimed to improve performance while lowering the error rate.

The standard procedure for functional, GUI, stability, usability, localization, etc., testing came next. The main objectives were to get rid of problems, make sure that the tower-building process followed the main character’s actions, and make it possible for additional functions like collecting cash.

Testers were entrusted with ensuring that monetization integration went off without a hitch or error. Therefore, to avoid intentionally misleading or distracting players, adverts have to only show up at the right moments (such as when a player is falling) and provide users the option to continue playing after watching.

The mobile game’s testing cycle was ultimately completed with Alpha and Beta testing. The team overcame all difficulties and successfully introduced the product to the Google Play Market. The game had dozens of downloads in its first week of release, and the initial user reviews were overwhelmingly positive. The game continues to hold an impressively high rating.